A Commentary on "Bringing new high-technology products to market: Six perils awaiting marketers" by Anirudh Dhebar
Hannah Jara
As a businessperson, it’s expected that you approach forecasts with a pinch of salt. The technology sector is no different in this regard, if not worse, in anticipating uncertainty. Since the dawn of Silicon Valley tech companies, many startup enthusiasts have been placing their blood and sweat (with some luck) in creating the next big thing in the industry. With the help of several angel investors, this became possible for a select few. The saturation of competent IT professionals made it difficult to create a solution that another person has not already thought about. It almost felt like trying to perfectly structure a “viral post”, hoping that it will follow its namesake. But that isn’t how viral posts are made, and it certainly isn’t how ingenious groundbreaking inventions are made. In one of my favorite books written by Blake Masters and Peter Thiel entitled “Zero to One: Notes on Startups, or How to Build the Future”, it stated “Every moment in business happens only once…If you are copying these guys [Bill Gates, Larry Page, Mark Zuckerberg], you aren’t learning from them”. That was my first thought upon reading Dhebar’s paper.
Unfortunately, this is the exact state of many technological advancements in recent years. The goal for several of these was not to make a new solution to a societal problem; it was to make a similar solution, but a little bit better. It worked for some, but hardly worked for others. This was particularly true for mobile apps. When Uber started to gain momentum, many other similar apps joined the market, trying to compete with the others by pouring huge cash on advertising and discounts. This was why numerous others came into the picture, including Grab, Angkas, Owto, Avis, Toktok, and ePickme up (the last three of which I have not tried using).
The presence of multiple players, however, did not necessarily mean better solutions for the consumers. The service rates were too benchmarked to the point that it didn’t even matter which app you chose; you’d be paying roughly the same amount. Even for the riders, I recall booking a document delivery in Lalamove but the delivery man was wearing a Grab outfit; apparently, they were working for three transportation apps at the same time! The riders, in this case, was what the article referred to as “complementors” who are independent entities offering a similar service to different companies in the same sector. For the e-transport community, however, a lot of external factors came into play: the rising fuel prices, the level of urbanization, and the purchasing power of consumers. It reached a point that the choice boiled down to which app could be booked the fastest (not the cheapest). And just like the drivers, the consumers compensated by booking three apps simultaneously as well! Whoever confirmed the fastest was “the one”, and the others would be cancelled. Did it make things more efficient for transportation? Maybe, maybe not. But it did result in more cars on the road (leading to more congestion) and a lot of frustrated drivers, so much so that they had to “sell their bodies” to some interested passengers to keep up with inflation[1]. I can almost hear my Systems Thinking reading shouting at me “That’s fixes that failed!”.
Infiltrating an existing market did work out for some, though, one of which was the e-commerce industry. Platforms like the OLX and Carousell were some of the first ones, but were eventually overrun by Shopee and Lazada. Shopee was actually one of the last ones to enter, but aggressive marketing efforts greatly increased their market share to the point that monopoly[2] was almost achieved by both Lazada and Shopee.
An interesting concept that was not explicitly stated in the article (but can be implied in the analogy of Alice trying to navigate the croquet-ground) is the concept of User Interface (UI). This has been a growing industry and certainly one of the biggest strengths of Shopee when it came head-to-head with Lazada as early as 2015. Despite the prevailing technological uncertainties in mobile apps, UI has been time-tested to be a crucial component in app development (which is also an application of the “customer-focused approach”).
Among the apps that have successfully garnered a large enough network to be valuable to the consumers, UI can make or break. It was one of the factors why people shifted from Friendster to Facebook, and why Tiktok has successfully entered the social media market. Tiktok is a very contemporary example of how an easy interface and an addicting algorithm can get a massive following. Advertisers were shifting to Tiktok that it posed as a threat to both Facebook and Instagram, resulting in them incorporating Facebook and Instagram Reels to retain users and advertisers. Facebook has likewise entered the e-commerce industry by introducing the Facebook Marketplace, making OLX and Carousell seem like the jokes middle-aged millennials would discuss to Gen-Z youngsters like a relic in the past.
A more recent global event also altered the course of technological advancement: the COVID-19 pandemic. Videochatting platforms started to get saturated by new players like Zoom, Webex by Cisco, and Microsoft Teams, making Skype another forgotten gem. Although the article emphasized how uncertainty can be dangerous, the flip side is that uncertainty can open opportunities too.
Another example of a sector growth is that in the entertainment industry. Although Netflix has started mass streaming since 1999, it was during the pandemic that usage skyrocketed in the Philippines, with some lawmakers wanting to tax the media giant to boost government funds. This opportunity also resulted to other media companies joining in the funfest, including Disney Plus, HBO GO, Amazon Prime Video, Hulu, etc. Apart from UI, the competitive advantage of these companies come from what Dhebar’s article introduced as “Network effects”. It was originally meant to indicate how the volume of users exponentially improves the user benefits from the technology. However, I would like to translate “Network Effects” to “Catalogue Effects” instead, where the volume and exclusivity of movies available in the platform gives them undue advantage.
Additionally, I would also look at market and technological uncertainty from one of the archetypes introduced to us in Systems Thinking—Limits to Growth. This concept basically states that a steep increase in a company’s growth over a short period of time may mean that performance plateaus faster, thereby reaching the company’s limit earlier. This concept is applicable to many aspects of new technology including cryptocurrency and NFTs. One of my personal experiences on this was putting about Php 27,500 pesos to purchase an Axie Infinity character, that proved to be unprofitable after the downfall of the hype. Unfortunately, it wasn’t as bad as the losses of other people[3]. Hence, marketers and developers should also start looking at the problem from a bigger perspective because although uncertainty is counterintuitively certain, patterns in the development and progress of these new technology are being followed in a bandwagon manner. Hence, a considerable level of predictability can be applied, if these systemic patterns are anticipated.
Lastly, I would like to end on a note that the whole point of technology is to make things efficient and to solve societal problems, no matter how gargantuan or trivial they may be. However, one of the things I would also like to highlight—as a future business leader—is how introducing something new can disrupt many livelihoods. This was not necessarily delved into the article, but is an important consideration, nonetheless, as this can cause suffering to many people. IT professionals can benefit for many of these emerging technologies, but these income streams will be deprived from other sectors. Hence, it is also important to consider whether the technology you offer will disbenefit a group of people, and if you are strong enough to take social reprisals. Nevertheless, that’s an added risk into the mix that makes technology challenging and all the more interesting.
References:
[1] Delivery riders have started to providing sexual favors to passengers to earn extra income. See: G. M. A. News. (2022, August 14). Amid rising fuel prices, some delivery riders resort to selling their bodies to survive [News Agency]. GMA News Online. https://www.gmanetwork.com/news/topstories/content/841496/amid-rising-fuel-prices-some-delivery-riders-resort-to-selling-their-bodies-to-survive/story/
[2] Monopoly, in this case, uses the definition of Peter Thiel in the book “Zero to One: Notes on Startups, or How to Build the Future” which means either you are the exclusive provider, or you hold the biggest market share in a sea of competitors.
[3] Chow, A., & De Guzman, C. (2022, July 25). A Crypto Game Promised to Lift Filipinos Out of Poverty. Here’s What Happened Instead. Time. https://time.com/6199385/axie-infinity-crypto-game-philippines-debt/